

That's a good thing, because combat is fast-paced, bloody, and in-your-face. In contrast, it may not feel as deep of a system as other games, but it's easier to parse when you're in the midst of a crowd with weapons swinging every which way. Combos are simple to pull off and other moves like feints or special class-specific attacks utilize accessible keyboard commands. Basic swings, jabs and overhand attacks are handled with the left mouse button and the mouse wheel, while blocking only takes a single click of the right mouse button. Unlike War of the Roses, where there's so much depth and variation among attacking and blocking that it can get unwieldy, Chivalry takes a more user-friendly approach. Part of what makes the melee combat so satisfying is its speed and simplicity. You can carry a heavy primary weapon, a lighter secondary weapon, and an unlockable special item into battle, which leaves ample room for tinkering until you find the sweet spot loadout-wise. There's a lot of different gear to open up for each character. Each class' basic loadout can be expanded by hitting certain kill quotas with a given weapon, unlocking the next one in line. When you get down to it, the broad range of weapons is what really set each warrior type apart in function and helps complement their inherent strengths. Admittedly, I love the Archer's arrow cam, which is a cool feature, but long-range combat is nowhere near as fun as it should be - it feels unnecessarily punitive. Using a bow in Chivalry is sluggish, imprecise, and far more of a hassle than it's worth.** Other classes also have access to secondary short-range missile weapons too.

While these three melee-oriented classes each let you make substantive contributions in battle, Archers are the weakest link. Sacrificing armor for speed, Men-At-Arms are zippy warriors who can quick-dodge. Vanguard look similar but are more moderately armored, can charge short distances, and are adept at wielding heavy spears and polearms. On one end of the spectrum you have heavily armored Knights - powerful and capable of absorbing lots of damage at the cost of speed. Though the actual combat doesn’t hold back in its gory presentation, the game itself feels light, outlandish, and downright gratifying, and I can’t wait to go back for more.The quartet of unique class types is more versatile than it first appears. Chivalry 2’s graphics are stunning, the design feels very true to medieval times, and the large variety of weapons open up a lot of opportunities to play and replay this game. I’m sure the absurdity of battle and how you can use objects in the world around you will only heighten once more players get their hands on the game, and I think fans of the first title will be thrilled with the improvements and expansions the sequel has brought to the table.

The maps and battlegrounds I did get to see were already pretty awesome and very well-designed, and I can’t wait to see what it looks like on an even larger scale.Ĭhivalry 2 was an absolute riot to play, and I can’t wait to see what players make of the game when it releases. There will be a sort of castle siege mode, where one team will move through a village and push towards the castle while the other tries to defend and prevent the opposition from moving forward, and I am very excited to try this one out in the future. The game is meant to be more than just a hack-and-slash, sword-fighting sim the main motivation of the developers is truly to capture all aspects of medieval warfare. I was only able to play the Team Deathmatch mode in Chivalry 2, but I am also very intrigued by the other modes the game will offer. In a hands-on preview of the game in San Francisco last week, I got to see Chivalry 2 in all its dumb, spectacular glory, and I could not get enough of it.

While the original Chivalry rose from the passion project of a fresh and relatively inexperienced studio at the time, Torn Banner is back and stronger than ever with their epic sequel to the popular online, medieval slasher: Chivalry 2. It gave us the opportunity to become gallant knights running into battle with our comrades, ready to slash someone’s head off in one fell swoop, all while screaming Monty Python-esque battle cries at the top of our lungs. It adorned players with heroic plate armor and colorful banners in place of camouflage and flak jackets. Instantly a cult classic back in 2012, Chivalry: Medieval Warfare took the formula of online shooters and replaced the trope of guns and grenades with swords and shields. Before multiplayer medieval warfare games like For Honor and Mordhau, there was Chivalry.
